Head of Design
As Head of Design, I lead a community of 60 plus interaction and service designers across the Department for Environment, Food and Rural Affairs (Defra).
As Head of Design, I lead a community of 60 plus interaction and service designers across the Department for Environment, Food and Rural Affairs (Defra).
I support teams to design and deliver efficient, simple, and easy to use services ensuring we deliver the right things for our users.
My role included recruiting, managing, and mentoring designers as well as setting the strategy for design in Defra and defining the standards we work to.
As part of my role I:
My first priority was to create a concise and consistent approach for Interaction and Service Design.
To help with this I created a list of things interaction designers do. I aligned this to products/projects that Defra Digital deliver to help with estimating furure work. The description is open source and can be contributed to by anyone in the design team.
What service designers do was more about the spaces designers work in rather then the tasks they would complete. This helped to differentiate the role from other UCD roles.
These definitions are being used to create a consistent understanding of the roles and the types of projects designers should be involved in.
To help with this I also created defenitions of delivery types.
I discussed this work in more deatil at discuss a design challenge - How to organise and position service design.
In the 3 years I held the Head of Design role I was able to grow the design team from 5 to more than 60 interaction and service designers.
A large part of this was scaling the service design capability taking the team from a handful of contractors, to a team of principle and senior civil servants.
I was able to:
When I joined Defra in 2016 there were 4 designers working in Warrington and Bristol offices. There were no community activities or on-boarding processes for the team.
One of the first things I wanted to do was create a consistent onboarding process giving people access to all the information they might need in one place.
I created a Trello board adapted from Snooks inclusive recruitment website
I also set up community events to make sure designers in all offices felt like part of one team. I was able to:
After hiring teams and growing the community I wanted to focus on a progression framework so the whole team was aware of the routes and opportunities available to them.
I created a set of standard objective topics including community activities, sustainable design, and personal development. Each topic has a set of suggested activities and expected outcomes for each grade.
Career discussions were also used to arrange team training to grow our in-house service design capability.
The same objective categories were used to create a 3-year roadmap for the design team, activities were split into the head of design role and operations roles.
Head of Design Strategy, vision, and direction. where are we going and how do we get there?
Design Operations Day-to-day running of design and the design team. How we can do design better?